
This original creation began with a goal to breathe new life into the fighting game landscape with an innovation on the battle royale genre. The setting, Grapital City, was built from the ground up in Unreal Engine 4 as a living monument to the glorious traditions of competition. Leveraging past successes, the gameplay was designed to blend exploration with melee combat, for both solo players and teams. To give players a social venue to express themselves, we developed a character creation system that combined a wide variety of body types and skin tones with a near-limitless assortments of customization options. The result was a new experience that received critical acclaim and gathered a passionate community of Rumblers.
IDEATION: Defined the original vision for the game and the brand-new universe.
ART: Brought a new world to life with a distinctive visual personality and style.
ENGINEERING: Created networking models to support combat on a city-wide scale.
DESIGN: Crafted a delicate balance between fighting and environment traversal.
PRODUCTION: Drove the development of the game across all required disciplines.
LIVE SERVICES: Managed a community through several seasons of game updates.
PUBLISHING: Coordinated work between agencies and partners to launch the game.
MONETIZATION: Built a character creation system integrated with an online store.